Zbrush Sculpting For Dummies – Sculpting 101

About Course
Dive deep into character creation as Samuel teaches you the art and science of 3D character modeling and rigging. Learn the industry techniques used to create characters for films, games, and commercials, with step-by-step guidance through the entire character development pipeline.
Detailed Lessons:
Lesson 2.1: Character Design and Reference Preparation (15 min)
- Analyzing character design principles
- Gathering and organizing reference images
- Creating turnaround sheets and model sheets
- Understanding anatomy for 3D modeling
- Planning the modeling approach
Lesson 2.2: Box Modeling Fundamentals (25 min)
- Starting with basic primitive shapes
- Edge loops and topology flow
- Extrusion and inset techniques
- Maintaining quad-based geometry
- Common modeling tools and shortcuts
Lesson 2.3: Head and Face Modeling (35 min)
- Building the basic head shape
- Creating proper edge loops for animation
- Modeling eyes, nose, and mouth details
- Ear construction and attachment
- Optimizing topology for facial animation
Lesson 2.4: Body Modeling – Torso and Proportions (30 min)
- Establishing proper proportions
- Torso construction and muscle definition
- Connecting head to body seamlessly
- Shoulder and neck topology
- Gender-specific modeling considerations
Lesson 2.5: Arms and Hands Modeling (28 min)
- Arm topology and joint placement
- Hand construction and finger articulation
- Thumb positioning and functionality
- Wrist and forearm muscle definition
- Common hand modeling pitfalls
Lesson 2.6: Legs and Feet Construction (25 min)
- Leg proportions and muscle groups
- Knee and ankle joint considerations
- Foot structure and toe articulation
- Hip connection and pelvis area
- Weight distribution and stance
Course Content
Sculpting 101
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Sculpting 101
10:10
Adding eyes to the head
Adding Eyelids
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